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Xenonauts 2 is a comprehensive but overly safe tribute to classic X-COM

The problem with saving the world from alien invasion is it can be difficult to know what to do next.

Transforming a clandestine global organisation from being clay pigeons for alien sharpshooters into the kind of force that can take down extraterrestrial motherships is an experience that’s difficult to beat, and every successful X-COM game has grappled with following up such an alluring premise. Julian Gollop looked to the sea for inspiration, resulting in 1995’s Terror from the Deep. Firaxis’s XCOM 2, meanwhile, solved the problem with a clever bit of retconning. “Surprise sucker, you lost!” it yelled in the player’s bewildered face. “Now you’re fighting a guerrilla campaign against a hybrid human-alien dictatorship! How do you like THOSE bananas?”

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