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This dark horror city builder is like being a mayor in The Witcher

Gord sets out its stall pretty quickly. Within a few minutes, I’m building my first settlement, starting with the walls—to keep the dark things out. Within ten I’m fussing about which jobs I want to give each of my settlers, and already antsy for more wood and reeds to construct new buildings. Within half an hour, I’m sacrificing one of the colony’s children to an ancient swamp horror. 

Combining elements of city builder, real-time strategy, survival, RPG, and horror, Gord is most easily understood as a game about what it would be like to try and keep a town full of villagers alive in the middle of one of those horrible, monster-infested forests from The Witcher. Beset on all sides by vicious beasts and deformed creatures, risking life and limb just to gather some mushrooms or a bundle of reeds, your small gang of townsfolk look to you to protect not just their lives, but their sanity.

(Image credit: Covenant.dev)

The dragon is a distorted, surreal creature, like something out of a horrible picture book that would have given me nightmares as a kid.

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