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Ex-BioWare dev says no-one there believes in ‘BioWare magic’, Anthem 2 ‘was really fun, but that is when EA canned it’

Last week saw the release of The Lord of the Rings: Gollum, and it didn’t go too well. While the PCG review found the game had some redeeming features, technical issues on other platforms contributed to the game receiving some terrible review scores, to the extent the studio felt the need to issue an apology and some bug-squishing promises. It also led to a moment of developer solidarity on social media, as people who’ve worked on games that didn’t come together shared their stories of such projects.

One particular story was shared at some length, and will make sad reading for any Iron Man fantasists out there. Developer Ian Saterdalen is currently a lead producer at Mythical Games, before which he worked in various roles at Crystal Dynamics, Blizzard, Riot, and then BioWare at the time of Anthem’s extremely rushed development.



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