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Sacrifice was a visionary strategy game, too great to be forgotten

We’re digging into the PC Gamer archives to publish pieces from years gone by. This article was originally published in PC Gamer issue 162, June 2006.

Sacrifice makes me sad. It’s not that it didn’t get a sequel. It’s not that it sold terribly. It’s not that it’s barely referenced today despite innovating game mechanics and technology. It’s not even that, years later, Shiny are a laughing stock for the various Matrix misadventures when once they were this good.

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