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40% of Hunt: Showdown players have never killed another player, says Hunt: Showdown’s general manager

When a group of people working on some of the biggest games in the first-person shooting genre gathered for a roundtable hosted by our own Evan Lahti at GDC, the subject of rookie retention came up. The most popular shooters today are competitive—with extraction shooters and battles of the royale variety maintaining their dominance—so is it an issue that the first experience many players have is getting demolished by veterans?

David Fifield, general manager for the Hunt franchise at Crytek, called this “the brick of getting in”, making it sound appropriately like a heavy blunt object just waiting to fall on the heads of fresh meat playing their first games of Hunt: Showdown. 

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