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The lead researcher behind those Sims-like ‘generative agents’ on the future of AI NPCs

Last week, a couple of us were briefly captivated by the simulated lives of “generative agents” created by researchers from Stanford and Google. Led by PhD student Joon Sung Park (opens in new tab), the research team populated a pixel art world with 25 NPCs whose actions were guided by ChatGPT and an “agent architecture that stores, synthesizes, and applies relevant memories to generate believable behavior.” The result was both mundane and compelling.

One of the agents, Isabella, invited some of the other agents to a Valentine’s Day party, for instance. As word of the party spread, new acquaintances were made, dates were set up, and eventually the invitees arrived at Isabella’s place at the correct time. Not exactly riveting stuff, but all that behavior began as one “user-specified notion” that Isabella wanted to throw a Valentine’s Day party. The activity that emerged happened between the large language model, agent architecture, and an “interactive sandbox environment” inspired by The Sims. Giving Isabella a different notion, like that she wanted to punch everyone in the town, would’ve led to an entirely different sequence of behaviors.

(Image credit: Joon Sung Park, et al)

Along with other simulation purposes, the researchers think their model could be used to “underpin non-playable game characters that can navigate complex human relationships in an open world.” 

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