PC
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Dragon’s Dogma 2 pawns and how they work
The pawn system is the beating heart of Dragon’s Dogma 2 and its predecessor. Although this is a sternly single-player…
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Path of Exile 2’s beta delayed from June ‘until later in the year’
We’ve had plenty of intriguing news about Path of Exile 2 today, like the combat having been reworked around a…
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Larian is finished with Baldur’s Gate: ‘We’re going to move away from D&D and we’re going to start making a new thing’
Bad news for anyone hoping for a Baldur’s Gate 3 expansion, Baldur’s Gate 4, or anything else Dungeons and Dragons-related…
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‘You name it, we made it faster’—The State of Unreal keynote didn’t just show off Unreal Engine 5.4 graphical goodies, but major performance optimisations too
Epic has delivered its annual keynote at this years GDC 2024, the “State of Unreal” address, and while there were…
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Dragon’s Dogma 2 Nameless Village: How to find the secret cave and items
The Nameless Village in Dragon’s Dogma 2 has a secret and it’ll take a little bit of finesse to find…
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Blizzard just killed Diablo 4 by announcing a list of changes so massive that it’s practically a new game
Blizzard should call Diablo 4’s next season Diablo 5 because the changes coming are so fundamental and widespread, it’s going…
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Diablo 4’s loot rework PTR begins on April 2, season 3 extended until mid-May ‘to ensure that we get all the feedback’
Blizzard announced during today’s Campfire Chat livestream that the big Diablo 4 loot rework announced in February will go live…
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Larian CEO Swen Vincke extols the ‘incredible achievement’ of Baldur’s Gate 3 influence Ultima 7, but confesses he hasn’t played since the ’90s ‘because I don’t want to spoil the memory’
Larian CEO Swen Vincke is obsessed with Ultima 7. You can find its DNA—the many weird systems, the possibilities for…
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Wordle today: Answer and hint #1005 for March 20
There’s a hint for today’s Wordle waiting below if you need a little guidance, ready to give your guesses a…
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One of Wordle’s most requested features has nothing to do with words
When I meet with Jonathan Knight, Head of Games for the New York Times, I have one big, burning question:…
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