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A minor Fallout: New Vegas quest got its own ending slide because the team was transfixed by the choice where you make the NCR’s worst soldiers take Psycho

In a new video on his YouTube channel, Obsidian studio design director and Fallout: New Vegas lead Josh Sawyer described the company’s largely vibes-based approach to which quests make it to its RPGs’ signature “where are they now” ending slide shows. Along the way, he dove into the decisionmaking around a fairly minor New Vegas quest that got the treatment.

“When deciding what does or doesn’t get an ending slide,” asked a viewer named Lorena, “Is that up to the individual writer/designer working on the related questline, or is it more the creative director assigning what’s important enough to get an ending slide?” According to Sawyer, “it’s mostly arbitrary,” with a given game’s director making the call. In his experience, designers would hardly ever “lobby for their quest to be in ending slides.”

Ending Slides in RPGs – YouTube
A minor Fallout: New Vegas quest got its own ending slide because the team was transfixed by the choice where you make the NCR’s worst soldiers take Psycho


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