New Sony Patent Reveals More Info On PSSR 2.0 Including Improvements To Real-Time AI Precision

Sony Interactive Entertainment has spilled more details on the upcoming PSSR 2.0 update for PS5 Pro in a new patent filing.
While there’s a lot of techno mumbo-jumbo to decipher in the patent, in layman’s terms it seems to confirm what were were previously lead to believe about PSSR 2.0 — it make some key reworks to allow for increased frame rates and improve resolution when PSSR is turned on.
The patent touches on the precision of the AI upscaling process, which can be lowered during a complex scene in order to keep the frame rate in check The precision is then raised when the load drops to allow for more visual clarity. Furthermore, the internal resolution of titles no longer need to be dropped in order to stabilise the frame date.
A snippet from the patent reads as follows:
The accuracy of the ANN inference is reduced through a reduction of the precision of the weights and/or activations of the model. However, this reduction […] is acceptable in order to maintain a stable gaming experience (e.g. smooth perceived animation and maintained resolution) for the user. When an application or game has a high load point then the framerate of the MFSR graphics output can suffer, leading to a reduced quality experience for the user. This is particularly problematic in fast-paced games.
Recently, Moore’s Law Is Dead, a YouTuber with a solid track record for all things hardware-related, stated that PSSR 2.0 is slated to arrive this year. He revealed that the technology is not just an “0.5 upgrade, it’s huge” when talking about the advancements that PSSR 2.0 will bring, and noted that developers have been given a debug application to identify PSSR glitches in current software.
[Source – Sony Patent via WCCFTech]



