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13 years after the disappointment of Resident Evil 6, Capcom is finally fusing survival horror and all-out action again—and this time I think it worked

Leon Kennedy has a chainsaw. I’m three minutes into Resident Evil Requiem, and my first fight with a crowded hospital hall full of zombies is already shouting what seems to be the game’s guiding principle: the stuff you love in old Resident Evil, plus the stuff you love in new Resident Evil, smashed together into one decadent Resident Evil sandwich. Hope you’re okay with zombie guts, because the cafeteria’s all out of pastrami.

Resident Evil Requiem survival horror

(Image credit: Capcom)

The three hours of Requiem I played, swapping between a grizzled-but-still-got-it Leon and more fragile newcomer Grace, deftly tiptoed the line between fan service and light touch reinvention. Last time we saw Leon in Resident Evil 4 Remake, Capcom had given him the ability to parry a chainsaw-wielding zombie with his knife, and he’s got the same move here with a hatchet—only now when the mad doctor drops his whirring saw it goes skittering down the hallway, blade bouncing off the tile floor. Another zombie picks it up, which is when I realize maybe I can do the same.

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