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Someone really did their homework figuring out ways to make the four kinds of bending from Avatar: The Last Airbender work in Magic: The Gathering

Avatar: The Last Airbender has a magic system they repeatedly claim isn’t magic (though it clearly is), which is themed around the four elements. You might think that maps easily onto Magic: The Gathering—red is fire, blue is water, white is air, green is earth, you’ve got black left over so throw it on any leftover bad guys like those creepy Canyon Crawler insect things, bish bash bosh, job’s a good’un. But where the previous Spider-Man crossover set was content to wrap deep cuts from the Spider-Verse in existing mechanics, Avatar is more systemically ambitious, giving each flavor of elemental bending its own mechanic.

Which is an interesting choice for a set you would expect to be aimed at younger players, but I guess they figured if a 12-year-old can play Magic and make it through the filler episodes where Aang and the gang trudge through a swamp or a town where things are a bit weird then they can sure as hell learn some new rules.

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