PC

After years of being criticized as old-fashioned, turn-based RPGs are absolutely crushing it with new ideas

For years, the developers of Final Fantasy have fretted that a big audience will no longer show up for turn-based games: that to make a flashy, expensive RPG these days, it’s all about the action. Perhaps that’s true when you need a game to sell in the tens of millions, but within the same period of time that both Final Fantasy 16 and Final Fantasy 7 Rebirth have failed to meet the company’s lofty expectations, turn-based RPGs in general have been on such a hot streak that they’re making their action contemporaries look dusty by comparison.

While in Tokyo last week for TGS I played three turn-based RPGs, and I only realized in hindsight that the genre unintentionally represented most of the demo time I was able to squeeze in when not filming interviews for the PC Gaming Show. All three were fun, completely different, and embody the hot streak that turn-based RPGs have been on for at least the last year.

I’m specifically thinking of more Japanese-style RPGs, here, though of course if we jump back to 2023’s Baldur’s Gate 3 turn-based games don’t need much defending. But after all the talk back then about BG3 raising the bar for RPGs as a whole, I’ve been delighted this year to see JRPGs of many styles and budgets reaching for new, clever ideas.

Monster Hunter Stories 3 cutscene

(Image credit: Capcom)

Take Monster Hunter Stories 3: at the same time as Final Fantasy’s been transitioning into all-out action, Capcom has been experimenting with this little side series to see how well it can retrofit action into a turn-based combat system. This time around, it’s confident enough in the game to go much bigger with it, and even in the tutorial I found myself puzzling my way through which weapon to attack which monster part with while summoning the right monster sidekick to fight alongside me.

Original Source Link

Related Articles

Back to top button