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Silent Hill f’s finicky combat doesn’t actually have to be an issue if you follow these cardinal rules

If you’ve been following the lead-up to Silent Hill f’s release, then you’ve probably heard some not-so-great things about its combat. I’ll concede that the first few enemy encounters can feel bad, rusty-old-knife-getting-sunk-into-your-shoulder bad. But it does get better, especially once you realise that you can just ignore most of the monsters you come across.

I’m something of a magpie and a hoarder in survival horror games, which means that I collect every single item I come across and then never want to use them. So my solution to this has always been to rely on being as sneaky as possible and perfecting the art of the dodge. And just like most survival games, it works a charm: I found every single note, letter, item, and omamori in Silent Hill f, and I hardly killed a thing.

Silent Hill f screenshots

(Image credit: Konami)

One of the benefits of Silent Hill f being a third-person horror game is that you can play corners; I used this to check corners and alleyways before I walked around or past them. Not only did this save me from getting jumped by knife-wielding mannequins, but it also meant I could see when an enemy was approaching and then wait until it went past to make a move to the next location.

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