PC

No MMO will ever have graphics as good as the text MUDs I played for years

My friends, you’ve been had. You’ve been suckered. A cabal of sirens has made you stupefied and susceptible, bearing impressive names like Unreal Engine 5, Unity, Anvil, Snowdrop. These are distractions: dark paths to divert you from the true way. You don’t need nanite-rendered leaves or dappled evening sunlight rendered with lumen. Look away. Look away!

Terminally Online

This is Terminally Online: PC Gamer’s very own MMORPG column, and I am not Harvey Randall, your usual author. I’m Joshua Wolens, filling in for Harvey this week with a lot of wistful, misty-eyed old-man musings about the glory of the MUDs of yore.

Look away and look back to the last time anything was good: the ’90s, when the internet moved too slow to cook your brain and the absolute peak of graphical fidelity was translucent water and the PlayStation 1, whose vertices swam and staggered beneath their own raw aesthetic power. Back then, if you wanted a world—a real world—there was only one place to go: Multi-User Dungeons (MUDs).

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