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Exhausted by Silksong? This breezier twin-stick spin on old school Metroid might just be the genre’s second best this year

Before booting up Zexion on my Steam Deck last weekend, I made a grievous error: I looked it up on YouTube and saw that someone had finished the game in three hours. Did I immediately intuit, as someone well-versed in the sicko behavior of gaming speedrunners, that three hours was probably a really fast clear time for this indie game with its throwback 8-bit graphics that includes its own built-in randomizer? Of course not.

“Three hours!” I thought. “What a breezy, compact adventure this will be. A perfect little snack while I take a short break from dying over and over in Silksong.” Well, I’ve now spent almost three hours dying over and over in Zexion instead, and I’m nowhere near finished with it. Apparently Silksong had beaten the ability to spot a speedrun right out of me.

Zexion is not a mini Metroid like I first thought: judging by HowLongToBeat, it’s likely a bit longer than Super Metroid and a good bit longer than several of the other games in the series. But that still makes it compact in comparison to Silksong or Hollow Knight—and the dozens of deaths haven’t gotten under my skin thanks to generous checkpoints and boss fights that take all of 23 seconds to finish.

(Image credit: Gallant Leaf)

Because Zexion looks so much like a lost ’80s game, I was caught off guard by just how many cool ideas it dished out in its opening minutes:

  • It’s a twin stick shooter, with the right stick letting you aim freely in eight directions while moving
  • Jump is wisely bound to both A and left bumper on a controller, optionally freeing up the left thumb for aiming
  • Dying to a boss gives you the option to start from right before the boss room or from your last save point. OPTIONAL RUNBACKS ONLY!!
  • The initial movement power-ups, a wall jump and slide move, arrive incredibly quickly, granting access to multiple possible routes
  • Terminals in map rooms fill in a new portion of the map for you and let you view everything you’ve revealed so far, but otherwise you can only view a minimap of the nearby area
  • While I’ve held out on using any yet, the Assist menu offers some welcome options: adjustments to damage taken, ammo refills, a full map reveal, save states and even speeding up or slowing down the game
  • It’s not as solitary as most Metroid-likes: From the start you regularly see (and then fight) other explorers who are on the planet Cypher-X72 looking for the same resource as you

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