PC

A roguelike RPG companion betrayed me so badly that I manipulated cloud saves across two PCs to cheat death and throw him down a well

Old Tom’s Well was never so quaint as its name suggested. I reflected on this fact as I fell into its depths, which had so far refused to provide the full stop of death.

A spiralling green vortex, the well had long been a terrifying blot of ink in the story of my journey across Sunless Skies. The very sight of it filled the crew of my locomotive with terror, and getting close meant grappling with winds that threatened to dash the ship against icy asteroids—the only land in the vicinity of this great lidless plughole.

If that was the well, what did that make Old Tom? I knew the legends, of course: a desperate prospector had travelled the Reach in the earliest days of London’s ascension to space, looking for his fortune. The story goes that he made a wish at the well, and later struck a lucky vein in the Mother of Mountains, funding an extravagant retirement overnight. Broken people came ever after, hoping to repeat the trick—clinging to the periphery of a howling hellhole that offered no solace, their bitterness hardening into a cultish form of self-pity.

I knew—should have known—that this isn’t the kind of well where you make wishes. Only deals. But there were plenty of warnings I hadn’t heeded. I’d been oh-so-careful as I navigated the skies across dozens of hours, eyeing my fuel reserves and darting between the sonar blasts of swooping, smothering bats, their tattered black wings so wide they threatened to block out the clockwork sun. I’d started to tell myself that this captain, the one I’d created, was the only one I’d ever need—completing every quest in spite of the permadeath, the constant threat that loomed larger than the bats. I’d become blind to the danger that grew aboard my own ship, sleeping and working and gambling alongside the crew.

When I first met Tom, he was called something else. The Amiable Vagabond was his name—not particularly strange in the context of Sunless Skies, where most NPCs bear a similarly colourful adjective-noun identifier. What stood out was his joviality, which made him a more attractive hire than the Fatalistic Signalman. The skies are stuffed with horror and darkness, and any light is a godsend—particularly when it doesn’t appear to be permeable, persisting no matter the awfulness of your circumstances. The Vagabond puffed a pipe between the hairs of a bushy grey beard. He laughed a lot, and played the fiddle in a way that sent clear water coursing down the coal-stained faces of the most hardened stokers.

He said he belonged to—was the king of!—a group of travelling adventurers named the Skylarks. We flew together to Port Avon, where the Vagabond introduced me to folk like Sooty Jim and the Chimney Kid, who drank from flasks and sang of their escapades and stamped out rhythms around a campfire all through the night. Perhaps I was a Skylark? After all the crewmen and women I’d watched starve to death or drift into the abyss as their tethers snapped, it seemed comforting to file everything I’d been through into a folder marked ‘adventure’.

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