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‘The complexity of mods we can make just shot up big time’: Oblivion Remastered modders breach a new frontier even without Bethesda support—making it play nice with Lua scripts

As a man who writes for a living, I have no actual useful abilities. That means that—while I keep close track of the Bethesda modding scene—I often don’t really understand what all the very smart people who work in it are actually speaking about. As far as I’m concerned, a ‘script extender’ means putting a load of white text into your screenplay to buff up the final wordcount.

So it must mean something if even I know it’s a big deal that creators from the Oblivion Remastered Modding Community have just cracked getting the game to play nicer with Lua, announcing in a giddy Reddit post that “we just figured out how to make Oblivion’s scripting engine call any function we want from a UE4SS Lua script.”

BIG NEWS: We can make Oblivion’s scripts call Lua functions! from r/oblivionmods

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