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I hope Dune: Awakening’s base-building get weirder and wilder than what we saw in the beta, because it’s going up against decades of killer Dune artwork

When I think Dune, I think long treatises on politics and philosophy, dramatic knife fights, hands melting in mind torture boxes, Sting in a speedo with glistening abs, and, of course, giant toothy sandworms. I think about the striking scale and imagination of each and every adaptation of Dune over the years, from illustrated novels to David Lynch and Denis Villeneuve’s films to the Dune Bible from the unmade Jodorowsky’s Dune.

What I don’t think of are small, square granite hovels, which is pretty much all I saw in a few hours of playing Dune: Awakening’s beta last week.



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