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John Romero’s brutal megawad Sigil 2 has formally chainsawed its way into Bethesda’s Doom + Doom 2 remaster

Bethesda and Nightdive Studios’ remaster of Doom + Doom 2 was not just an excellent overhaul of the legendary FPS and its sequel, it brought together all of vanilla Doom’s additional adventures under one cracked, pentagram-scrawled roof. Alongside the two base games, it included the master levels for Doom II, the two halves of Final Doom, and a new official campaign developed by MachineGames, the furiously challenging Legacy of Rust.

Yet there was one notable omission from the remaster’s library of canonical (and semi-canonical) adventures—Sigil 2. Designed by Doom cocreator and general FPS legend John Romero, Sigil 2 is Doom’s sixth episode, comprised of nine new levels (two of them secret) which take place directly after the events of the first Doom.

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