Review: Arcadia: Colony (Nintendo Switch)
Arcadia: Colony is an adventure platformer developed and published by Kibe Software House. This 2D anime-style metroidvania has a lot of potential. Unfortunately, it misses the mark.
The premise of this title is that mechanical puppets are wreaking havoc, and itβs up to you β the three main characters β to save the world. In terms of plot, itβs not the strongest, but itβs fine for a game such as this. My problem with it is that itβs not executed or explained well. For example, characters speak as you run into NPCs, but it wasnβt enticing enough to make me want to read the speech bubbles. The gameplay was already so slow that I didnβt want to listen to anything the NPCs had to say. (But more on that later.)
Upon starting Arcadia: Colony, youβre introduced to the three protagonists, each with their own special abilities. Airi is a bunny who can double jump, Enji is a porcupine who can pick up and throw objects, and Tazpo is a mole who can dig and move through tunnels. The gameplay includes the player swapping between the characters based on whatever ability the platformer currently needs. Honestly, I spent most of my time as Airi because her movement was the most fluid.
However, that doesnβt mean the movement and controls in Arcadia: Colony worked well because they didnβt. The input wasnβt always responsive on the first try, or it was way too sensitive. For example, Airi would leap too far onto a platform, falling to her death in a pit. Or, itβd take me too many tries to get Enji to pick up an object. The tunnel physics with Tazpo were frustrating at best. No matter which direction he was moving in the tunnel, I had to hold the analog stick to the right, or else heβd stop. But when it came time to exit the tunnel? Then, Iβd need to push the analog stick in the correct direction. Even then, heβd sit there for a few seconds until the game realized it was supposed to respond to my controls.Β
I died a lot. Luckily, the characters have three health and, once you lose it all, youβll respawn at a checkpoint. Checkpoints are generously everywhere, which is great because thereβs no map. The levels are huge and when entering a new place, your character simply walks off-screen only to appear in a similarly looking area. I like the art style, but itβs difficult to tell whatβs part of the background and what isnβt.
As I mentioned earlier, the gameplay is slow. Weirdly, this is good, since the controls werenβt always responsive. However, I spent more of my time waiting. There are so many moving platforms, and theyβre sluggish. (And no, itβs not lag.) For instance, thereβs one platform that brings you from one side to the other that takes a solid 30 seconds with nothing in the background. I missed it at one point and had to wait for it to reach the other side and then come all the way back to me.
If the gameplay wasnβt frustrating enough, I had to start the game from scratch after putting five hours into it. Iβm not sure if my particular game glitched, but there was no save option for me. Naturally, I assumed it autosaved. I turned off the game and, when I turned it back on again, all my progress was gone β five hours of frustration lost.
The gameβs only saving grace is the art style. Unfortunately, thatβs not enough for me to want to keep playing a game. The premise of switching between three characters with unique skills is cool in theory. Sadly, it didnβt work well because of the controls. Arcadia: Colony certainly has potential, but it needs a serious tune-up.