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Yoshi-P says that the Final Fantasy 14 team is taking aim at the game’s same-y combat jobs and 2-minute-meta, but that’ll come after Dawntrail tackles its encounter design

Final Fantasy 14: Dawntrail, much like how Endwalker tackled the new player experience, seems poised to start chipping away at some of the game’s most persistent problems—namely, that FF14 is a little too straightforward nowadays.

That’s not to say you can’t find difficult content for your masochistic heart—Extremes, Savage content, Ultimates (and if you’re really self-loathing, buying a house)—rather, Endwalker lacked a casual-to-midcore experience that offered much of any challenge. It’s something I talked about in my retrospective last year.

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