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No Rest for the Wicked isn’t a Diablo, but it might be one of the smartest soulslikes I’ve played in a long time

Let’s get this out of the way now: No Rest for the Wicked is absolutely not an action RPG in the style of Diablo. There is loot to find, yes, but it doesn’t transform you into an untouchable god. No, Rest for the Wicked is a lot closer to a soulslike with its weighty, punishing combat and labyrinthine world. But with its isometric camera and gear rarity, it’s also unlike most other games in the genre, and that’s exactly makes it so promising.

No Rest for the Wicked, which comes from the Ori and the Blind Forest developer Moon Studios (that I sincerely hope has cleaned up its act, lest sour something great here) and just released in early access, does have many of the things you expect from a soulslike: a bleak, fantasy atmosphere, weighty combat, and nasty bosses. The ways you interact with the world, however, are vastly different than they are in Dark Souls or even Elden Ring. There are survival elements in it that remind me of Breath of the Wild, like having to gather herbs and meat to cook food. You can even pull out a fishing rod or an axe to chop down trees.

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