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Godus is deadus: Peter Molyneux’s controversial Godus games are finally being taken off Steam

In the history of videogames, there are few botches more infamous than that of Godus. Envisioned as a god game in the style of Molyneux’s earlier work on the groundbreaking Populous, it was also intended to be the home of the winner of Curiosity, the game about smashing away pieces of a cube to reach the mysterious prize inside—a prize that turned out to be godhood in Godus.

This was where things started to go wrong. Molyneux quickly began dialing back the scale of the promised “life-changing” prize, and then Godus itself turned out to be pretty much garbola, and then it was all abandoned (including the winner of the Curiosity prize) until 2016, when Molyneux’s 22cans studio resurfaced with Godus Wars, a warfare-focused take on the idea of the original. Guess what? Also garbola, also abandoned.

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