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D&D’s clunky exhaustion rules are in Baldur’s Gate 3, but they only apply to one unlucky (and very tired) bird

As spotted by user When_is_ , on the Baldur’s Gate 3 subreddit, a debuff in the full release of the game suggests Larian Studios were toying with the idea of including one of the more punishing mechanics of Dungeons & Dragons 5th edition (D&D 5e)—the tabletop ruleset the game’s built on.

As it stands, the only thing that forces you to haul out the bedrolls for a proper night’s sleep is a cap on the amount of short rests you can take. Even a party filled with Fighters, Monks and Warlocks have to get some shut-eye eventually.

However, after Nette in Act 1’s druid grove heals her feathered friend, it’s given a curious “Exhaustion” debuff. I went to verify this myself and, sure enough, it’s got the following description: “Lack of rest has left you exhausted. There are six levels of exhaustion, and each level is worse than the last. Completing a Long Rest reduces your exhaustion level by 1.”

(Image credit: Larian Studios)

Considering NPCs don’t need to worry about short or long resting, it’s clear Larian were toying with the idea of transplanting D&D 5e’s exhaustion rules to the game before understandably scrapping them. In case you’re unfamiliar, here’s the full rundown of why they’re a pain in the butt.

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