Crimson Desert Update 1.08.00 Adds Baby Wyvern Pet, Pond & Bug Fixes – Full Patch Notes Listed

Crimson Desert update 1.08.00 has been released by developer Pearl Abyss today, adding a number of key features such as a Pond at Howling Hill and Pailune Camp, as well as a baby Wyvern that can be registered as a pet. Meanwhile, the update also adds a function that allows you to instantly refine equipment using a selected refinement method without having to select materials, while improvements have been made to the map that allow separate markers to be placed depending on the current location. There’s also a range of bug fixes that have been implemented; an issue where the player was guided to the wrong location in the quest ‘Moving Rocks’ has been removed, as has a bug where items at the furniture shop were displayed facing backwards. You can read the full patch notes below.
Crimson Desert was released for PS5, PC, and Xbox Series X/S in March 2026, and sold five million copies worldwide less than one month of its launch. You can read our full review here.
New Additions
- Added a slot to equip tools.
- Certain equipment that was previously equipped in the secondary weapon slot can now be equipped in the tool slot.
- Equippable tools: logging axe, mallet, shovel, broom, scythe, pickaxe, drill/chainsaw, fan
- The tool slot can be found in the quickslot menu, below the secondary weapon slot.
- Quickslots for masks and circlets have been moved to the ‘armor’ tab of the quickslot menu.
- Using “Quick Swap” switches to the equipment in the slot that was previously drawn.
- Added a Pond to “Howling Hill” and “Pailune Camp”.
- Complete the pond construction mission to build it at “Howling Hill” and “Pailune Camp”.
- You can directly release fish from your inventory into the pond, or add them through the pond management mode.
- Having multiple fish of the same species will gradually increase the number of that species, at a rate that varies by species.
- Use “Zoom In/Out” while in pond management mode to observe the registered fish.
- Fish may die if the number of the registered fish exceeds the pond’s capacity.
- However, legendary fish will always remain in the pond regardless of the number of fish or their lifespan, and only one can be registered.
- Legendary fish can no longer be sold, used, or discarded. Additionally, previously sold, used, or discarded legendary fish have been restored to the player’s inventory.
- Added 20 species of small animals and a “Baby Wyvern” that can be registered as pets.
- “Baby Wyverns” will be able to grow and be registered as mounts in a future update, so stay tuned.
- Wild Wyverns can now be temporarily used as mounts after being subdued.
- [Kliff] Kliff can now use muskets and shotguns.
- [Damiane/Oongka] Added a skill equivalent to the “Focused Aerial Roll”.
- Added a function that allows you to silence tied-up outlaws.
- Added blueprints that allow you to craft superior branches using special tree branches and branches at refinement level 10.
Main Improvements
Content
- Added a function to instantly refine equipment using a selected refinement method without having to select materials.
- Added “Mass Craft Paintings” and “Craft Fine Paintings” missions.
- Added timber and stones as rewards to logging and quarry missions.
- Adjusted the size of items inside claw machine capsules so prizes can be viewed more clearly.
- Changed tree branches obtained from logging trees to rough tree branches, which can be used and stacked.
- Improved the “Infinite Arrows” Abyss gear to function for bullets and cannonballs.
- Cats can now be taken in even when carried.
- Improved chairs placed during house decoration so that characters can sit on them more naturally.
- [Keyboard/Mouse] Hovering the mouse over different options at the Barber now allows you to preview each style.
- Re-blockade will now happen at bandit camps and ruins.
- Improved the puzzle experience at the “Disconnected Truth” Abyss.
- Griddle-cooked and pan-fried dishes have been seperated into fish, meat, and vegetable variants.
- Improved fish traps so that fish can now be caught with them.
- Improved the quality of certain outfits.
- As part of ongoing improvements, certain 2D visual assets have been replaced to better align with the game’s art direction.
- [Kliff] Improved the appearance of certain helms.
- Improved the silhouette of the Belkandor Plate Armor so it appears more natural with various cloaks.
Controls
- [Keyboard/Mouse] Added a keyboard shortcut (P) that opens and closes the photo mode menu.
- [Keyboard/Mouse] Improved the input system so that all inputs can have a secondary key assigned to them.
- Improved shortcut customization so that shortcuts for Inventory, Map, Skills, Journal, Photo Mode, and Menu can be freely assigned.
- Improved photo mode so that the Invert Camera X-axis and Y-axis options from Settings are also applied.
- Improved camera movement when aiming while riding Blackstar.
- Changed the “pet” interaction with pets so that it is only available when aiming at them.
- Improved the “pet” interaction with pets and horses so that it is canceled when using an evasion skill.
- Improved “Blinding Flash” so that it can be used while riding Blackstar.
- Improved the camera so that it faces forward after loading screens that appear when escaping from the Abyss, resting, or assembling.
- Improved Blackstar’s controls and camera perspective.
Combat / Action
- [Damiane] Improved the additional strike effects of two-handed cannons.
- [Damiane] Improved chain attacks following an unarmed “Dodge”.
UI
- Improved the map to allow separate markers to be placed depending on the current location.
- Markers placed on land will only appear on land.
- Markers placed in the Abyss will only appear in the Abyss.
- Added a tracking marker for the map that appears on the minimap at all times.
- Added a function to filter by weapon in Skills > Search.
- Improved the UI so that completed knowledge entries and quests can be viewed more easily.
- Improved the inventory so that items that cannot be sold are more clearly indicated when sorting by price.
- [Keyboard/Mouse] Improved the inventory so that items can be examined and discarded by right-clicking them.
Graphics & Settings
- [PC] Added Raytraced Sun/Moon Light Shadows in Settings > Graphics. (Edited: 2026/05/22)
- Partially improved GPU load in high-resolution environments that exceed 4K resolution.
- Improved object placement so that placement indicators now appear when placing objects on water surfaces.
- Fixed an issue where the FPS value did not display correctly when NVIDIA DLSS Frame Generation or Intel XeSS Frame Generation was activated.
- Fixed an issue where distant vegetation would occasionally flicker.
- Fixed an issue where the lighting would appear smudged when the lighting quality was set to medium or lower, or when raytracing was turned off.
- Fixed the flickering issue that happened on displaced surface boundary.
- Fixed an issue where iridescent fog would appear on the ground in certain situations.
- Fixed the smearing issue that occurred around glass materials.
- [Mac] Metal4 is now active by default in devices with macOS version 26.5 or higher.
- [Intel] Fixed an issue where the screen would not display correctly when “Intel XeSS 3.0” or “Intel XeSS Frame Generation” is enabled on Intel Arc A-series products.
Localization
- Fixed various localization errors and improved localization quality across all languages.
Others
- Fixed an issue where the game or rematches would load abnormally slowly when playing as Oongka or Damiane in certain situations.
- Fixed an issue where wagons could not be switched at the wagonmaster.
- Fixed an issue where the actual recovery effects of certain food items differed from their descriptions.
- Fixed an issue where mercury did not crystallize when using Turning Slash imbued with the ice element.
- Fixed an issue where doors would not open after resetting certain missions, preventing progression.
- Fixed an issue where objects would not react to the lantern when it was shone at certain angles.
- The name of “One-Eyed Jackals” has been changed to “Lonely Jackals”.
- Fixed an issue where the effect of Blackstar’s Breath would linger on the ground for an extended period.
- Fixed an issue where the last livestock could not be sold to the Rancher.
- Fixed an issue where comrades would not follow the character when boarding a wagon.
- Fixed an issue where special mounts could be sold.
- Fixed an issue where knowledge entries for items could still be acquired from certain shops even after leaving the shop.
- Fixed an issue where the knowledge for “Crescent Lake” could not be obtained.
- Fixed an issue where certain animals appeared abnormally.
- Fixed an issue where Meerkats appeared abnormally.
- [Damiane/Oongka] Fixed an issue where Damiane and Oongka could not mount the same type of horse as Kliff.
- [Damiane] Fixed an issue where the sheathed position of certain rapiers appeared unnatural.
- [Damiane] Fixed an issue where completion requirements for the “Shield of Unchanging Will VI” challenge did not account for Damiane’s shield charge.
- Fixed an issue where acquiring certain items were considered as crimes in certain situations.
- Fixed an issue where the lantern would remain stuck to the player’s hand when using Blinding Flash while unarmed.
- Fixed an issue where the “Bow Aimed at Fate II” challenge could not be completed when using replenishing arrows.
- Fixed an issue where the claw of the claw machine moved unstably in certain situations.
- Fixed an issue where the player could not interact with a Platypus.
- Fixed an issue where the transporter at the Aeronautical Research Base would not function.
- Fixed an issue where duringthe “Moving Rocks” quest, the player was guided to an incorrect location.
- Fixed an issue where certain NPCs would respawn on dead mounts.
- Fixed an issue where items at the furniture shop were displayed facing backward.
- Fixed an issue where the item refresh period shown in the Royal Trading Guide differed from the actual time period.
- [Damiane] Fixed an issue where using “Piercing Light” with a greatsword equipped would cause the camera perspective to move in an unintended direction.
- [Damiane] Fixed an issue where “Aerial Grapple” would not execute properly in certain situations.
- [Damiane/Oongka] Fixed an issue where loading the game after selecting an element would reset the selected element.
- Fixed an issue where the player could not aim at enemies after shining the lantern or using Axiom Force while clinging to a wall.
- Fixed an issue where certain movements would repeat abnormally when holding the sprint input with a bow drawn in certain situations.
- Fixed an issue where “Roundhouse Kick: Proficiency” could not be executed consecutively when unarmed.
- Fixed an issue where, if the player died outside the combat area during a boss fight and revived using a Palmar Pill or Refined Palmar Pill, the player character could not be controlled in certain situations.
- Fixed an issue where wearing certain helmets would interrupt the casting animation for “Elemental Force Palm”.
- Improved pets so that they remain summoned after completing certain quests, including boss fights.
- Fixed an issue where proper effects were not being applied to the “Charge” skill when equipped with a one-handed sword.
- Fixed an issue where using the “Quick Swap” skill with a two-handed sword with no spirit left would consume stamina instead.
- [Keyboard/Mouse] Fixed an issue where “Stab” did not smoothly chain into “Restrain”.
- Fixed an issue where input guides on the bottom right corner of the screen would appear as keyboard/mouse inputs when using a controller.
- [Damiane/Oongka] Fixed an issue where the “Mark Target” input guide would not appear while using “Focused Evasive Shot”.
- Fixed an issue where comparison tooltips would not apepar at saddleries.
- Fixed an issue where certain missions could not be examined in the notifications UI.
- Fixed an issue where, after examining a mission in the notifications UI, that mission would not be selected.
- Fixed an issue where “Release” was activated even for mounts that could not be released.
- Fixed an issue where the inputs appearing on the claw machine guide differed from the actual inputs.
- Fixed an issue where certain items such as “Horse Tonic” and “Horse Stimulant” would not appear in the Provisions – Elixir list.
- Fixed an issue where furniture icon would not display for certain furniture.
- Fixed an issue where the UI would freeze when customizing the presets for keyboard/mouse in certain situations.
- Increased the trust gained by feeding mercury to the Iron Eagle from 5 to 15.
- Improved the description of the Abyss gear “Energy Drain.”
- Increased the number of items sold at the Contribution Shop. Additionally, they will now be restocked daily.
- Improved the shop system so that supply contracts are restocked.
- Fixed an issue where four crafting manuals did not appear in the shop.
- Fixed an issue where unpackaged trade goods could be sold at the Rancher’s Shop.
- Fixed an issue where the fusion recipes for Abyss gears “Shatter”, “Rend”, and “Shred” were displayed in the wrong place.
- Fixed the incorrect quest item name for the quest “A Wife’s Show of Heart”.
- Fixed an issue where the fan appeared unnatural when throwing it.
- Fixed an issue where physical collision was excessive when tossing a shield.
[Source – Crimson Desert Patch Notes]



