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The Seven Deadly Sins: Origin nears $10m in one month on mobile

  • The Seven Deadly Sins: Origin has made $9.3m on mobile in its first month.
  • Japan has contributed 59% of that spending.

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Netmarble’s The Seven Deadly Sins: Origin is approaching $10 million in mobile revenue after one month on the major app stores.

The manga-inspired RPG has generated $9.3m between Google Play and the App Store since its launch on March 23rd, 2026.

According to AppMagic estimates, 59% of that sum has come from Japan. At $5.5m, the country has a strong lead in mobile player spending thus far, exceeding second-place US’s 11% contribution, or $989,000.

South Korea ranks third at 9% or $868,000 in spending between the stores.

The Seven Deadly Sins: Origin’s total revenue to date is likely higher when including its PC and PS5 versions.

Early fluctuations

Leveraging a popular manga IP that’s sold over 55 million copies worldwide, The Seven Deadly Sins: Origin features returning characters, an anime aesthetic and the original voice actors from the Japanese show.

The Seven Deadly Sins: Origin nears m in one month on mobile

Thus far, player spending on mobile peaked during the new game’s first week. It picked up $3.5m in that time, with its best-performing day yet on March 25th, at $600,000.

Spending declined by 38% in week two to $2.2m, but rose in week three to $2.3m with the release of version 1.1. This update introduced new events, exploration missions, a new Abyss difficulty option for certain boss battle and dungeon content, as well as a premium season pass.

A gacha banner featuring the character Daisy was also introduced on April 8th, likely a key cause of bolstered sales in week three.

The development team at Netmarble has confirmed that updates will typically run on a three-week cycle going forward, though version 1.2 has had a quicker turnaround, going live today. Just two weeks on from version 1.1, this update introduces another gacha character, Escanor, as well as a new boss challenge.

“Our development team is currently preparing updates on a three-week cycle as a general standard. While the schedule may be adjusted depending on development circumstances, we are aiming to maintain a consistent and stable update cadence,” the dev team posted online.

“Moving forward, based on our three-week update cycle, we are preparing to continuously introduce new regions and main story content alongside timely events.”

Elsewhere, Gryphline’s Arknights: Endfield has just reached its three-month milestone, having picked up almost $100m in that time.

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