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After beating Slay the Spire 2 with an 8 year old deck, I’m starting to feel like this is more of a remake than a sequel

Slay the Spire 2 has some big shoes to fill. The original was a truly foundational game, setting so much of the template of the modern roguelike and spawning an army of deckbuilder imitators in its wake. The question is, can its long-awaited sequel live up to that legacy? Hmm. You know what, it might be living up to it a little too much.

Loading up the Early Access release for the first time, the wave of nostalgia is potent. Though the first game has never really left my hard drive for any length of time, it’s been years now since I last played it regularly. Seeing the Ironclad, the Silent, and the Defect again is like hanging out with old friends.


(Image credit: Mega Crit)

But during my first run, that nostalgia starts to give way to a feeling more like déjà vu. The three returning characters (of five total) begin play with the same starting decks and relics as they ever did, with their card pools largely familiar as well. Progressing across a familiar map, I find myself picking up more and more cards I recognise, supplemented by returning relics and potions.

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