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Luto is an underappreciated 2025 gem about the horrors of being held hostage by your house

It’s happening again. You’ve ignored your body’s alarms and pushed yourself well beyond the threshold of exhaustion. It’s Monday, or maybe Thursday, but who’s keeping track anymore? Your body moves independently from thought—either unconcerned or incapable of addressing the growing detachment—and you repeat the same, torturous daily routine with a mechanical ease.

You’re not physically held hostage, but the belief that you’re trapped becomes a self-fulfilling prophecy. That’s the crux of Luto, a first-person psychological horror game aesthetically similar to P.T. and narrated by The Stanley Parable’s distant cousin. It’s confusing, terrifying, cheeky, and touching all at once. I beat it in just two short sessions over the holidays, but that was enough to turn me into a snotty, blubbering mess by the end of it all.

The Luto "it's happening again" chapter 1 title card.

(Image credit: Broken Bird Games)

“It’s a game about grief,” I say, like it’s some profound declaration you’ve never heard. That may be a particularly draining statement about a game released in the same year as another anguished darling, Clair Obscur: Expedition 33, but we’ve been trying to figure out how to best express loss since humans first carved their portraits of grief into cave walls. And while it’s only five or six hours of first-person horror, Luto is quite good at simulating what happens in the face of unbearable absence.

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