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After 2 hours playing this Spore-inspired roguelike, I’ve evolved into the best possible animal: a giant cow that grows apples on its bottom

What I have learned after two hours playing an early build of Everything is Crab is that you’re all very lucky that the path of evolution is directed by the whims of genetic drift and natural selection rather than by me, a guy who thinks the peak of survival is standing in a field growing apples on your own backside.

This fascinating action roguelike feels like a modern spin-off of 2008 god game Spore. Starting as a cute little blob creature, your goal is to survive in an increasingly dangerous ecosystem. Initially you’re easy prey, but as you eat food you level up, gaining new genetic traits and (hopefully) rising to the top of the food chain.


(Image credit: Odd Dreams Digital)

As I set out on my first few runs, what immediately impresses me is the sheer variety of different traits, particularly because a really large selection of them are reflected visually on my creature. I can cover them in scales, fur, or an exoskeleton; give them claws, poison spit, bull horns, or spines; make them huge and lumbering or quick and tiny; and much, much more. It all combines seamlessly, both visually and mechanically—whether I’ve built the ultimate predator, or (more often) one of God’s mistakes.

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