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Destiny 2 Director Says The Edge Of Fate Expansion ‘Didn’t Work’ For Some Players And Understands They ‘Want Real Rewards’

Destiny 2 Director Says The Edge Of Fate Expansion ‘Didn’t Work’ For Some Players And Understands They ‘Want Real Rewards’

Destiny 2‘s Tyson Green has revealed during an interview that The Edge of Fate failed to deliver on player expectations, which formed a major transition point for the shared-world shooter following the conclusion of a 10-year storyline involving the Light and Darkness Saga.

The Final Shape marked the end of the decade-long narrative that began with the original Destiny, but while Destiny 2 has since carried on with a new story arc, it seems a lot of players simply moved on to other things. Green acknowledged that the Fate Saga didn’t get off to the best of starts, with The Edge of Fate failing to entice players as it put too much emphasis on grinding and not rewarding players in a satisfying manner.

The Final Shape brought things to a crescendo, where it’s like a fantastic ending that tied off a lot of the threads. People were pleased and satisfied with what they played, and then the big [downwards] spike in population [came after]. That happened because we ended the saga. So you get what you pay for, right?

That wasn’t the plan from the business perspective. We still want to keep making Destiny, we still have many stories to tell in this universe. There are still lots of things to do, and we have to keep building the game. Unfortunately, it was not gracefully managed, but we had to try something.

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We looked at the problem that we had [after The Final Shape] and we said, ‘we think there’s a route here’, which is leaning into more systems of pursuit, getting new tiers of gear, armour sets, and power progression, and things like challenge customization. These things that can allow a core audience of players to really say ‘I’m really gonna take this game and put it through its paces, and get good rewards for it.’ It sounds great on paper, but it didn’t work.

I think we’ve been taught a bunch of hard lessons about what our players want, and there are really two kinds of live games – those that listen to the players and respond, and those that don’t. And we don’t want to be a dead live game, we want to keep building Destiny. So we’re listening to our players, and what our players are telling us is that they don’t want to chase a simple number that goes up, they want real rewards.

Earlier this week it was rumoured that Bungie is in the very early stages of development on Destiny 3, although nothing official has been confirmed. Regardless, Destiny 2’s ongoing story will continue next month with the Star Wars-inspired Renegades expansion.

Destiny 2 was released for PS4 and Xbox One in September 2017, with a PC version following in October. The PS5 and Xbox Series X/S versions of Destiny 2 arrived in 2020.

Bungie has kept players engaged over the years with numerous expansions, including Curse of Osiris, Warmind, Forsaken, Shadowkeep, Beyond Light, The Witch Queen, Lightfall, The Final Shape, and of course The Edge of Fate. Furthermore, the release of Shadowkeep in 2019 saw the launch of a free-to-play version of Destiny 2 known as Destiny 2: New Light, although additional content continues to remain paid-for.

[Source – IGN via VGC]

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