How 1000xResist’s Creators Brought it to Life on Xbox

November 4, 2025
How 1000xResist’s Creators Brought it to Life on Xbox

Summary
- 1000xResist is available today on Xbox Series X|S and Xbox on PC, as well as through Game Pass Premium, Game Pass Ultimate, and Game Pass on PC, and as an Xbox Play Anywhere title.
- Creative Director Remy Siu discusses the inspirations and development process for this critically acclaimed narrative experience.
- For the first time, the Xbox release adds haptic feedback.
When I was younger, I was completely immersed in point-and-click adventures and JRPGs — games that shaped how I think about storytelling, art, and emotional design. They left such a mark on me that I went on to study art and music, which eventually led to starting my own indie studio.
Now, we’re incredibly excited to bring 1000xResist to Xbox, complete with a new layer of haptic feedback that lets players feel the world through their fingertips.

How 1000xResist Began
When I first started prototyping 1000xResist, I leaned into narrative design because, honestly, that’s what I understood best. I wasn’t yet an experienced Unity programmer, and I couldn’t model 3D assets myself — but I loved story-driven adventure games. It made sense to build from what I knew and loved.
When we rebooted development and started fresh, we sat down as a team and said: “We’re making a narrative adventure game.” Our goal was to continue the lineage of Grim Fandango, Kentucky Route Zero, and Gone Home — narrative-driven experiences that center the player’s relationship to story, space, and performance.
Much has been written about “walking simulators,” and 1000xResist can certainly fit in that category. But from the beginning, we wanted to move away from reading journals or sifting through remnants of a world. Instead, we wanted the story to unfold around you and to you — to be something you inhabit, not something you discover after the fact. Along the way, the game evolved in unexpected directions. It became, accidentally, a survival horror, a time puzzler, a visual novel, a side-scroller — a hybrid of genres that all serve one purpose: to immerse the player in this strange, posthuman world.

Building the Story, One Chapter at a Time
Structuring 1000xResist was one of the hardest parts of development. We approached it almost like serialized storytelling — building one complete chapter before moving to the next. This method kept the narrative cohesive while letting us deeply explore each segment on its own terms.
Even though we never released it episodically, the process itself was invaluable. Games are embodied experiences; you can’t fully understand how a moment works until you play it. Developing sequentially gave us space to learn what the story needed as we went.

Bringing the Experience to Xbox
1000xResist is a sci-fi narrative thriller set in an uncertain future. A devastating disease spread by alien invaders has forced humanity underground. You play as Watcher, a devoted servant of the Allmother, until the day a revelation changes everything you thought you knew.
The game spans over 10 hours of story and includes more than 15,000 lines of fully voiced dialogue. For the Xbox release, we’ve added enhanced haptic feedback, allowing players to feel tension and impact through the controller — deepening immersion in every moment of the narrative.

Out Now
We’re thrilled to welcome new players to 1000xResist on Xbox, so they can sit back on their couch and play on the big screen. Whether this is your first time entering the Allmother’s world or you’re returning to uncover its secrets once more, we hope the story stays with you long after the credits roll.
1000xResist is available today on Xbox Series X|S and Xbox on PC, as well as through Game Pass Premium, Game Pass Ultimate, and Game Pass on PC, and as an Xbox Play Anywhere title.
1000xRESIST
Fellow Traveller
THE END OF HUMANITY
In the near future we learn we are not alone in the universe. A mysterious alien race of giant entities arrives. We call them the Occupants.
They are not hostile, but it doesn’t matter. Their arrival is a death sentence. Humanity is wiped out in a matter of months, succumbing to a disease the Occupants have brought to our planet.
There is one survivor, a teenage girl called Iris. Somehow she is immune.
SOCIETY IS REBORN IN HER IMAGE
1,000 years later. Iris is not only immune but immortal. She has birthed a new society consisting exclusively of her own clones.
She calls them Sisters. They call her the ALLMOTHER.
Unlike the ALLMOTHER, the sisters are not immune. They must wear masks 24/7 to avoid breathing the diseased air even in the Orchard – an underground bunker where they live in constant fear of an Occupant attack.
The ALLMOTHER lives in her own compound on the front line of the war with the Occupants. All Sisters dream of one day being able to take the train and join her in the fight.
RELIVE HER MEMORIES
Within the Orchard, every sister has an assigned function, while six sisters have special roles to play…
Principal – Head of administration and oversight of the Orchard
Bang Bang Fire – Head of military
Knower – Head of knowledge preservation
Fixer – Head of engineering
Healer – Head of medical and cloning
And you – the new Watcher.
Your role is unique. You have the great privilege of reliving and interpreting the memories of the ALLMOTHER through a process known as Communion, made possible by Secretary, your floating AI companion.
As the game begins, you are excited to embark on your first Communion.
RESIST A THOUSAND YEAR OLD LIE
But all is not well.
Your closest sister, Fixer, comes to you with a dangerous revelation. You have been lied to. The ALLMOTHER is not what she claims to be.
Fixer’s claims rock the foundations of your world, throwing everything you know and believe into doubt.
After Fixer is executed for her treason, it falls to you to discover the truth.
DISCOVER THE TRUTH
Dive into the memories of the ALLMOTHER.
Explore pivotal moments in her life from high school days and the arrival of the Occupants to the creation of the Orchard and the birth of the first sisters.
Jump back and forth through moments in time within these memories to solve puzzles and access locked off areas and secrets.
In between Communions, explore the Orchard – a large underground hub area which houses you and your sisters, has many characters to speak to, and holds many things to uncover.
Find the truth and reclaim your legacy.
A STORY LIKE NO OTHER
Experience perspective shifts both literal and metaphorical as the game blends between 3rd person adventure, visual novel and first person walking simulator while throwing twists, turns and revelations at you until you question everything you think you know.
Born from an eclectic set of inspirations, including the games of Yoko Taro (NieR:Automata), the anime of Satoshi Kon (Perfect Blue) and Naoko Yamada (A Silent Voice), and even the theatre of Robert Wilson (Einstein on the Beach), 1000xRESIST tells a story in ways only a game can while simultaneously bringing fresh ideas to interactive storytelling from theatre, dance, performance art, and cinema.
FULLY VOICED
Enjoy more than 10 hours of playtime brought to life with over 15,000 lines of fully voiced dialogue from a brilliant cast of Asian-Canadian actors and an incredible soundtrack from two composers.
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