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Indiana Jones And The Great Circle Anniversary Update Out Today, Adds New Game Plus, Cairo Outfit & More

MachineGames has announced that it is celebrating its 15th anniversary with a special update for Indiana Jones and the Great Circle, which adds a number of key features including New Game Plus, a Cairo outfit for Indy, plus various general improvements and fixes for the game. The Cairo outfit will allow the whip-cracking archaeologist to put on a jack-free look inspired by his appearance in Raiders of the Lost Ark. Meanwhile, the New Game Plus mode is available once you have beaten the game, and carries over your collected and unlocked Adventure Books any any unspent Adventure Points, local currency, and Medicine Bottles.

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Indiana Jones and the Great Circle was originally released for PC and Xbox Series X/S in December 2024, and arrived for PS5 in April 2025. The game is also coming to Nintendo Switch 2 in 2026. You can read our full review here.


FULL PATCH NOTES

OTHER FEATURES

The Xbox Series X and S release now features a Power Saving mode. By default, the GPU will spin down with it is not being fully tasked. In addition, there is a Power Saving option in the Video section of the Options menu. When you activate this, the game will enter a power saving mode if you leave your controller idle for some time; resolution will lower and frame rate will be limited. As soon as you move the controller again the game will exit the power saving state.

We’re looking to add this future to other platforms in the future.

In anticipation of the upcoming release of the ROG Xbox Ally and ROG Xbox Ally X, we’ve added detection of those handhelds, and the game will automatically set suitable video quality settings for better performance.

GENERAL FIXES

  • Fixed an issue where enemies might linger in their “stumble” animation if you punched them while they’re breaking out of your grab.
  • Fixed an issue where pushing a grabbed enemy into a tight space could leave the enemy detached from Indy but still in the “grabbed” animation state.
  • Fixed an issue with a specific “finisher” animation where the camera would clip through Indy’s arms.
  • Fixed an issue where you could enter wall squeezes while downed and using the “Lucky Hat” ability that resulted in you standing up and unable to progress properly.
  • Fixed an issue that could cause a control-lock if restarting a checkpoint during the middle of a save.
  • Fixed an issue where using the “push” button to open “disguise doors” could prevent you from being able to walk through the door.
  • Fixed an issue where, if you left a level while holding an inventory item, it would be stuck to your hands when revisiting the level

MISSIONS & QUESTS

DLC

  • Fixed another issue that might cause pipes to be placed incorrectly during the Gladiator puzzle.
  • Fixed the animation of the blackshirt being dropped from the bridge near the entrance to the Gladiator puzzle.
  • Fixed many minor graphical glitches through the whole story.

Peru

  • Fixed an issue where audio was missing in the Main Menu if you quit the game during the opening cutscene.

Gizeh

  • Fixed an issue where the clothes of certain villager NPCs would not animate when the character moved.

Sukhothai

  • Fixed an issue that might cause the boat engine sounds to never stop when you arrive at the rebel village at night.

Iraq

  • Fixed an issue where skipping the cinematic where Indy frees Gina might result in the Siren sounds to never stop.

UI

  • The price of guides and books now show correctly when inspecting them from one of the vendors.

PC SPECIFIC FIXES

  • Fixed an issue where binding the interact/use key to be the same as the “buy” button from vendors, it could prevent you from buying items.
  • Fixed an issue where setting Reflections to the lowest quality made certain objects look completely black.

LOCALIZATION

  • In Arabic, fixed the alignment of the quick-inventory warning text about restricted zones.

[Source – Bethesda]

Original Source Link

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