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After 170 hours of Elden Ring Nightreign its new, increasingly evil Deep of Night mode has managed to hook me in again

I’ve been hyping myself up for Elden Ring Nightreign’s Deep of Night mode ever since it was uncovered by dataminers a month ago. It’s not like I need an excuse to play, but running through Nightlords and Everdark Sovereigns was starting to get tedious. I wanted a new challenge, and what better than a ranked “endless mode”?

Deep of Night isn’t endless in the sense that you just keep going day after day until you die, but it is endless in the sense that you rank up or down depending on whether you win a run, and then your progress affects your rank, which you can keep working towards.

Fighting a mutated enemy.

(Image credit: FromSoftware)

It’s largely more of the same, with the two-day expedition followed by Nightlord finale, the same maps, and the same kinds of enemies that inhabit them. The main differences lie in how strong these enemies can get and what kind of weapons you can find around the map.

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