The ‘Majority’ Of Bithell Games’ Full-Time Staff Are Being Made Redundant
Mike Bithell has confirmed that the majority of Bithell Games‘ full-time staff are being made redundant after the studio failed to secure a “new larger scale project.”
Speaking on BlueSky, Bithell revealed that the studio is now reducing in size, with 11 staff members in total sadly losing their jobs.
Sad news today. Bithell Games, having been unable to secure a new larger scale project, is reducing in size. This means that eleven jobs are being made redundant. This constitutes the majority of our full-time staff.
It became clear leading up to the release of our most recent game that we were not immune to the challenges faced by many game development teams seeking funding partners in 2024 and 2025. We’ve fortunately been able to communicate these challenges ahead of time, and work with affected staff to ease departures as much as possible via severance packages.
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It’s important to state that this was an incredible team of exceptionally talented people. If you’re a developer reading this, and you’re hiring, anyone among those affected would be a great addition to your studio. Please reach out if we can help to put you in touch.
Bithell added in the statement that the layoffs will “not impact the availability of our existing self published games and ongoing support for them.”
Bithell Games is best known for the likes of Thomas Was Alone, Volume, and John Wick Hex. Its most recent project was Tron Catalyst, which it worked on with Big Fan Games. In addition to his work on games, Bithell himself is a regular host on the podcast Play, Watch, Listen.
[Source – Mike Bithell On BlueSky via VGC]