Netmarble revenue falls to $502m in Q2 despite promising new launches
- Netmarble posts $502m in Q2 revenue with profits boosted by RF Online Next and Seven Knights Re:Birth.
- Major global launches set for late 2025, including The Seven Deadly Sins: Origin and Solo Leveling: Arise Overdrive.
- Seven Knights Re:BIRTH global expansion planned after strong Korea debut.
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Revenue at South Korean publisher Netmarble declined by 8.2% year-over-year to $502.5 million in Q2 despite new game launches pushing up sales from the previous quarter.
The company released Seven Knights Re: Birth and RF Online Next earlier this year, which each accounted for 13% and 9% of revenue, respectively.
They generated greater sales than the the rest of the company’s portfolio, which includes Marvel Contest of Champions (9%), Jackpot World (7%), Lotsa Slots (7%), Cash Frenzy (6%), Solo Leveling: ARISE (6%), The Seven Deadly Sins: Grand Cross (4%), and Raven 2 (4%).
Overall, Netmarble’s operating profit declined by 9% Y/Y to $70.8m in Q2, though increased by 102% from Q1. Net profit, meanwhile, was down 1.2% Y/Y,and up 100% from the previous quarter to $112.1m.
North America was the top revenue source at 35%, followed by Korea (34%), Europe (12%), Southeast Asia (7%), Japan (6%), and other regions (6%). When it comes to genre split, Netmarble reported 42% of sales from RPGs, 33% from casual games, 18% from MMORPGs, and 7% from other genres.
For the year to date, the publisher has generated $939.25m in sales, with an operating profit of $105.6m and net profit of $168.3m.
The year ahead
Netmarble plans to launch two major global titles in late 2025, including The Seven Deadly Sins: Origin on PS5, Steam and mobile, as well as Solo Leveling: Arise Overdrive coming to PC and console.
The company is also plotting global expansions for Seven Knights Re:Birth after its May debut in Korea. Elsewhere it aims to release The King Of Fighters AFK, StoneAge: Pet World, and Mongil: Star Dive worldwide, alongside Korean launches of MMORPGs Vampir and Project SOL.
“Driven by the remarkable success of RF Online Next and Seven Knights Re:Birth – both newly launched in Korea during the first half of the year – and enhanced cost efficiency, the company delivered significant improvements in both revenue and profitability,” said Netmarble CEO Byung-gyu Kim.
“We are committed to carrying this upward momentum in the second half of 2025 by leveraging the launch of new titles and expanding our global reach with both upcoming and current games.”