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‘We could have, at that point, put out a s*** game’: Former Deep Silver comms boss says Dead Island 2 released 8 years late because an earlier version ‘would have killed the franchise’ if it wasn’t binned

Sometimes all you can do is take a struggling project back to the drawing board. Unfortunately for Dead Island 2 publisher Deep Silver, that’s a decision that meant adding eight years and millions of dollars to the sequel’s development time (via GamesIndustry.biz).

In a talk at British game dev conference Develop:Brighton, former Deep Silver head of comms Martin Wein says the call to delay and overhaul Dead Island 2 was the right one, because releasing the version of the game that had been developed for its original 2015 release date would have flushed the whole series down the toilet.

(Image credit: Dambuster Studios)

Asked at the end of his Develop:Brighton talk called “Product/Market Fit – What Does it Mean and How Do We Achieve it?” Wein was asked whether market or player research had ever saved a troubled project he’d worked on. Wein said player research was crucial for the eventual success of Dead Island 2, but it meant he and the development team “caused about an eight-year product delay.”

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