Marvel Rivals Adds Phoenix, New Domination Map With Season 3 Content Drop; Full Patch Notes Listed
NetEase Games has added support for Marvel Rivals Season 3 in the game’s latest update, with the main highlight being the introduction of Phoenix. In addition, there’s a new Domination map available in the form of Klyntar: Celestial Husk, as well as the Milano Repair Logs as a new season event to tackle. Beyond that, NetEase Games has implemented another range of balance changes and other improvements. You can read the Marvel Rivals Season 3 patch notes below.
NetEase Games launched Marvel Rivals in December 2024 for PS5, PC, and Xbox Series X/S, and as of February the game has surpassed 40 million players worldwide. Marvel Rivals is a hero shooter based around 6v6 PvP battles featuring over 35 characters plucked from the Marvel Comics universe, including Black Widow, Captain America, Iron Man, and Wolverine.
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ALL PLATFORMS
New Hero Ignites the Battle!
Phoenix turns up the heat in Marvel Rivals!
New Map to Explore!
New Domination Map – Klyntar: Celestial Husk
SEASON EVENT
New Event: Milano Repair Logs – Join the crew to help repair the Milano and earn a free Symbiote Storm costume.
This event launches alongside the new season.
COMPETITIVE
Rank Reset: Based on your final Season 2.5 rank, ranks will be demoted by 7 divisions. For example, if you ended the season at Diamond I, your Season 3 journey begins at Gold II.
New Rank Settlement Rewards: New rewards have landed, and they’re hotter than a supernova! Reach Gold for the incredible Phoenix – Emerald Flames costume, and earn fresh Crests of Honor for Grandmaster, Celestial, Eternity, and the illustrious Top 500.
But that’s not all! This season, we’re igniting some fiery fun with brand-new Nameplate Frame rewards for Diamond and Platinum ranks.
MISSION SYSTEM ADJUSTMENTS
1. Daily Missions Removed: Their Chrono Token rewards will be redistributed to other missions.
2. Weekly Missions Improved: Unfinished weekly missions will now roll over and can be completed until the mid-season ends.
3. New Season Missions: These last the entire season and can be completed repeatedly for rewards.
4. More Mission Types: New missions added, while excessive hero-specific missions have been removed.
NEW SYSTEMS
1. Accessories: Earn Accessory Points in matches and redeem them in the Shop for hero-specific accessories.
2. Student Perks: College students can verify their school email to get free trial access to 10 costumes.
3. Main Menu Update: New Events tab for easy event tracking.
4. Discord Integration: Reconnect your Discord account after the update to receive 100 Units and unlock new features: Chat with Discord friends in-game and message in-game friends via Discord when not in the game.
5. New Practice Option: Team captains can now queue all members into the same practice Doom Match session.
NEW IN STORE
1. New Costume: Phoenix – Chaos Phoenix Bundle.
2. New Emoji: Phoenix – Default Bundle.
3. New Costume Colors: Scarlet Witch – Immortal Sovereign, Jeff the Land Shark – Sunshine Land Shark, Invisible Woman – Malice, Rocket Raccoon – Sunshine Raccoon.
4. New Ultimate Ability VFX: Scarlet Witch – Immortal Sovereign, Jeff the Land Shark – Sunshine Land Shark.
Fixes and Optimizations
ALL PLATFORMS
1. Match Summary Revamp: More detailed stats and functions added.
2. Gallery Update: Merged “Serials” and “Special Edition,” added a new “Cinematics” tab featuring map cutscenes.
3. Costume MVPs: Previously Costume-Exclusive MVPs can now be used with any costume for greater customization. Mix and match freely!
MAPS AND MODES
1. Fixed terrain issues that could cause characters to become stuck or clip through odd locations.
2. Resolved various issues, including floating broken objects, collision errors, etc.
3. Improved symbiote lift devices: Now require a player to stand on them to trigger upon attack.
HEROES
1. Soundwave Enhancement: Added new, softer high-frequency hit and impact sound effects. Adjust settings in Audio > Combat Mix.
2. Thing’s Rocky Road: We’ve fixed an issue where The Thing’s Embattled Leap ability couldn’t target Wolverine while the Fastball Special was charging up. Now, nothing will stop Ben from jumping to Logan’s side.
3. Emote Antics: We’ve patched up several emote animation bugs across the roster.
ADJUSTMENTS
VANGUARD
Emma Frost
Looks like the White Queen is trading a bit of offense for more glam! Her Damage and her Survivability in Diamond Form are taking a slight hit.
– Reduce Telepathic Pulse Damage at 99 energy from 120/s to 110/s and from 150/s to 140/s at 100 energy.
– Reduce Diamond Form Damage Reduction from 30% to 25%.
– Reduce the energy cost of Psionic Seduction (Ultimate Ability) from 3700 to 3400.
The Thing
We’re not afraid to say it… IT’S CLOBBERIN’ TIME! Now with smoother moves and more utility! Time for more pain with your brothers and sisters in arms!
– New Ability Battle Blitz: The Thing leaps toward enemies, gaining 25% Damage Reduction. Leap targeting distance to enemies is 20m.
– Stone Haymaker New Effect: Knocks down hit flying enemies.
Venom
Venom’s got a stickier grip! His control after diving in is now slightly more terrifying.
– Increase Cellular Corrosion enemy slow effect from 15% to 25%.
DUELIST
Human Torch
Flame on… but mind the heat! Johnny’s getting a Team-Up Anchor effect but a little less firepower to balance things out.
– Reduce Fire Cluster Damage per projectile from 6 to 5.5.
– Reduce Supernova (Ultimate Ability) activation shockwave Damage from 80 to 75 and Fire Tornadoes DoT from 120/s to 110/s.
– Add Team-Up Anchor bonus 5% Damage boost.
Iron Man
Tony’s slightly powering down with reduced Damage output and a longer wait for his Ultimate.
– Reduce the first two Repulsor Blast hits from 40 to 35 and from 50 to 45 while in Armor Overdrive.
– Increase energy cost of Invincible Pulse Cannon (Ultimate Ability) from 2800 to 3400.
Mister Fantastic
The stretchy genius gets slightly less tanky in his Inflated state.
– Reduce Inflated state Bonus Health from 400 to 350.
Namor
The Sub-Mariner surges forward with smoother aim and slightly sharper tridents!
– Increase Trident of Neptune Projectile Damage from 70 to 75 and Projectile Speed from 120m/s to 150m/s.
– Increase Wrath of the Seven Seas Projectile Speed from 120m/s to 150m/s.
Scarlet Witch
Wanda’s Ultimate just got a little more hex-tra!
– Reduce max slow rate during Reality Erasure (Ultimate Ability) charge period from 35% to 25% and increase Damage from 750 to 850.
Spider-Man
Web-warriors rejoice! Spidey loses his Team-Up Anchor bonus but gains a new Team-Up Ability and a bit more bite.
– Increase ‘Get Over Here!’ kick Damage when pulled to enemies from 50 to 55.
– Increase Spider-Power midair Damage from 50 to 55.
– Increase Amazing Combo Damage from 55 to 60.
The Punisher
Frank’s turret is losing some sting, and his Ultimate is going to need more juice.
– Reduce Culling Turret Projectile Damage from 12 to 10, and decrease the Spell Field Damage from 12 to 10.
– Increase the energy cost of Final Judgement (Ultimate Ability) from 3400 to 3700.
Winter Soldier
Bucky’s getting a little more dangerous from downtown.
– Adjust Roterstern Damage Falloff maximum at 40m from 60% to 70%.
Wolverine
Logan’s control frequency is taking a slight hit as he now needs more time to sharpen those claws between leaps.
– Increase Feral Leap strike duration from 4s to 5s and increase its cooldown from 12s to 15s.
STRATEGIST
Invisible Woman
Sue’s healing is a little more reliable, now that’s fantastic!
– Increase Orb Projection healing on launch from 40 to 45 and damage from 20 to 25. Reduce healing on return from 40 to 35 and damage from 20 to 15
Loki
The God of Mischief needs slightly more energy for his Ultimate. Guess he’s been up to too many tricks!
– Increase the energy cost of God of Mischief (Ultimate Ability) from 4000 to 4300.
Mantis
Mantis’s healing touch grows, and her Ultimate is more potent, but its frequency is reduced.
– Healing Flower New Effect: Heals allies by 2.5%/s. Reduce base healing from 20/s to 12.5/s.
– Increase energy cost of Soul Resurgence (Ultimate Ability) from 3700 to 4300. Increase Bonus Max Health from 100 to 150.
Ultron
Ultron’s going to have to update his software as his defenses are taking a slight hit, and he’s a little less of a team player (which seems fine by him) in this patch.
– Reduced Dynamic Flight acceleration effect time from 8s to 6s.
– Reduce Imperative: Firewall Bonus Health to self from 75 to 65 and to allies from 55 to 50.
TEAM-UP ABILITIES
NEW
Ever-Burning Bond (Human Torch – Spider-Man)
– With great friendship comes great firepower!
As the Team-Up Anchor, Human Torch gains a 5% boost in damage output.
– Spider-Man unlocks the new Inferno Blast ability through his team-up with Human Torch.
Primal Flame (Phoenix – Wolverine)
– Snikt! Now with a side of cosmic fire.
As the Team-Up Anchor, Phoenix gains a 10% boost in damage output.
– Wolverine gains the new Phoenix Warrior ability through his Team-Up with Phoenix.
ADJUSTED OR REMOVED
ESU Alumnus (Spider-Man – Squirrel Girl)
– Time for these two to graduate on to bigger and better things.
The Team-Up Anchor effect for Spider-Man has been removed, along with the ESU Alumnus Team-Up Ability.
– Squirrel Girl loses the Webbed Acorn ability previously gained from her Team-Up with Spider-Man.
Stark Protocol (Iron Man – Ultron/Squirrel Girl)
– Squirrel Girl joins this tech Team-Up!
Squirrel Girl gains the new Squirrel Missile ability from her Team-Up with Iron Man.
Storming Ignition (Storm – Human Torch)
– The fire is out and the storm has passed on this Team-Up.
– Storm loses the Burning Hurricane ability gained from her Team-Up with Human Torch.
– Human Torch loses the Omega Fire ability gained from his Team-Up with Storm.
Symbiote Shenanigans (Venom – Jeff the Land Shark/Hela)
– The Goddess of Death joins in on the shenanigans.
Hela gains the Hel Tendrils ability through her Team-Up with Venom.
BALANCE CHANGES
Guardian Revival (Adam Warlock – Star-Lord/Mantis)
We’re slightly reducing the usage coverage of this Team-Up as even the Guardians need to pace themselves.
– Increase Leader’s Soul and Nature’s Soul ability cooldown from 120s to 135s.
Symbiote Shenanigans (Venom – Jeff the Land Shark)
We’re slightly increasing the power on Jeff’s end of his Team-Up Ability. Maximum mayhem, now with extra bite!
– Increase Guardian of the Deep maximum Bonus Health from 50 to 100 and max tendril link period from 3s to 5s.
[Source – Marvel Rivals Patch Notes via IGN]