PLAYSTATION

Dying Light 2 Brings UGC Fest, Balatro Collaboration & More In Update 1.23; Full Patch Notes Listed

Dying Light 2 developer Techland has announced the release of new update for the zombie sequel, which includes the UGC Fest; a celebration that runs four weeks and celebrates user-generated content. Player will be able to take part in a number of activities, such as taking on bounties tailored for each week, earning you new weapons and charms. Beyond that, there’s the new Dying Light 2 x Balatro: Friend of Aidan Bundle, which includes the Jimbo Outfit, the Ceremonial Danger, Flying Blind Paraglider, and the Joker Charm. You can read the full details in the Dying Light 2 update 1.23 patch notes below.

Related Content – Upcoming PS5 Games 2025: The Best PS5 Games Coming Soon

Sony recently confirmed that Dying Light 2 is among the list of games set to leave PS Plus Extra & PS Plus Premium in July 2025. In related news, this week also saw the release of a new update for the original Dying Light, which includes a number of visual and audio improvements to the game, although Techland stresses it’s not a true remaster.


Co-Op

  • Fixed the issue with full sessions using “Call for Help” still being displayed on the multiplayer games list
  • Fixed the issue with Friends sometimes appearing offline in-game, making it impossible to invite or join them
  • Fixed the issue with the black screen and loss of functionality occurring for the Peer when starting the dialogue before the Hubert chase objective in the “The Only Way Out” quest
  • Fixed the occasional issue of displaying another Player’s model in the Menu tabs
  • Fixed the issue with all the Players being respawned alongside the Host when the Peers were down and the Host died last

Tower Raid

  • Fixed the issue with the inventory opening button working on controller only once before deactivating for the remainder of the run
  • Fixed the issue with different strings and buttons being assigned for blueprint upgrading
  • Fixed the issue with Infected failing to perform the run animation when pathing on lamps
  • Fixed the issue with weapons sometimes visibly clipping through the elevator roof while jumping
  • Slightly changed layouts of Floor 1, 8, and 18

Gameplay

  • Increased the default immunity time by 50%
  • Fixed the improperly placed spawn trigger causing Renegades to sometimes despawn in the “Crystal White” quest
  • Fixed the issue with doubled Elemental Weapons for purchase in Jai’s menu
  • Fixed the issue with dodging before the attack animation is finished cancelling the Stamina usage while also dealing damage to enemies
  • Fixed the issue with the delayed appearance of polearms in Aiden’s hands when performing a top down attack after double jumping
  • Fixed the issue with improper behavior of Waltz during one of his attacks
  • Fixed the issue with the Infected Blade’s blueprint looking upgradable, but not appearing in the Craftmaster’s menu
  • Fixed the issue unabling Players to upgrade Reinforcement and Empowerment mods to the 8th level
  • Fixed the incorrect pop-up showing when quitting Photo Mode
  • Fixed the issue where multiple blueprints purchased from Jai display different rarities in the Workbench and during a Tower Raid run
  • Fixed the issue with Players being able to get stuck on a pile of books in the Prologue
  • Fixed the issue with the game sometimes not launching the downed/death animation on the Player before showing the death screen
  • Added the Stone Charm compatibility clarification to better inform Players about it only interacting with Heat, Shock, and Toxic weapon mods

Technical

  • Fixed the issue allowing DLC weapons to be used after disabling/uninstalling DLC
  • Fixed the issue with the game failing to launch on specific builds on PlayStation 4 and PlayStation 5
  • Fixed the issue with improper lighting sometimes being present in all interiors throughout the game
  • Fixed the issue that turns Mods on on Xbox Series X|S when restarting the game
  • Fixed the issue where none of the sound sources are audible throughout the game and sometimes crashing when exiting the City map to the main menu
  • Fixed various PlayStation and Xbox telemetry crashes
  • Fixed the issue with the game failing to start while loading it from a save when the outro cutscene is interrupted
  • Fixed the issue when pressing block on a gamepad when dashing causes that weapon to appear in player’s hands which leads to animation issues
  • Fixed the missing subtitles for Fire Brigade Bundle in all languages
  • Fixed the unintuitive transition button on Sola’s rewards screen
  • Fixed the multiple broken terrain textures present in the Prologue
  • Fixed the issue with tree behavior during some cutscenes
  • Fixed the issue with a hole sometimes being visible through the textures of the ground in the Prologue
  • Fixed the issue with some grass being present inside buildings
  • Fixed the issue aligning transition between the deep water and the water’s surface

[Source – Dying Light 2 Patch Notes]

Original Source Link

Related Articles

Back to top button