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You aren’t just imagining things: Elden Ring Nightreign player confirms it’s 6x harder to revive someone at 3 bars when compared to 1, because FromSoftware’s UI is basically lying to you

If you’ve played Elden Ring Nightreign, you’ve likely had this experience. Your friends are both down and at three bars. It’s to the wire. A Nightlord is bearing down upon you. You rush to bring them back up, start to swing, and mutter to yourself: “Why is this so hard?” then you’re flattened into paste because you had the camera pointing the wrong way.

This has happened to me so often that I no longer bother trying. I’m more likely to clutch a run playing defensively and saving my ult to revive my teammates—which, in fairness, feels like the intended design. But why, you might ask, does it take so long? Turns out, FromSoftware’s UI is basically lying to you.

Nightreign – Trying to understand Revives – YouTube
You aren’t just imagining things: Elden Ring Nightreign player confirms it’s 6x harder to revive someone at 3 bars when compared to 1, because FromSoftware’s UI is basically lying to you


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