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Rejoice, hammer users—Monster Hunter Wild’s new patch just buffed the bonk squad, alongside a huge quality-of-life feature for hoarders and optimisation improvements on PC

Rejoice, hammer users—Monster Hunter Wild’s new patch just buffed the bonk squad, alongside a huge quality-of-life feature for hoarders and optimisation improvements on PC

Monster Hunter Wilds’ hammer, despite being just as deliciously violent as previous incarnations, came out a little undercooked. It came in at A in our Monster Hunter Wilds weapon tier list, sure, but long-time hammer bros found it somewhat unwieldy. For example, its offset attack is (inexplicably) gated behind the third attack in their combo. Even then, I hear it’s downright hard to follow-up once you land it.

Well, all that’s about to change. Alongside the Street Fighter collab, the new patch has some major balance adjustments—and hammer users are downright being taken out to dinner and courted. Here’s the full list of changes from the patch notes.

  • The overall power of attacks has been increased.
  • Element scaling for Charge Shot and Overhead Smash has been increased.
  • You can now evade while readying an Upswing attack.
  • The responsiveness of actions performed while charging has been improved, and sliding has been made easier to perform.
  • Enlarged the hitboxes for Upswing and sneak attacks.
  • The cancel timing for Focus Blow: Earthquake is now slightly earlier.
  • Fixed an issue where selecting an item from the Custom Radial Menu would not automatically use the item after sheathing your weapon.

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