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Inzoi’s attempt to do everything has left it a shallow imitation of The Sims, and I’m not sure it understands what makes those games so special in the first place

For a game so insistent on letting me forge my own narrative, Inzoi makes it weirdly difficult to do so. I’m a real sucker for a meet-cute storyline, so I’ve been making my Zoi chat up a guy she met in the park, Will Stewart—he’s all artsy with pretentiously curly hair and spends his entire day painting at an easel, the exact sort of soft creative that fits the plot I’m conjuring in my head real-time.

I send my Zoi home after hours of bouncing around conversation topics with wildly varying vibes—the rise of AI, the stock prospects of the K-pop industry, my go-to pizza recipe, all perfectly normal stuff to talk to a relative stranger about—ready to continue the conversation with Will over the phone.

Inzoi

(Image credit: Krafton)

Except, er, I can’t seem to call him. Or invite him round. Or even email him. He’s a total ghost, only existing within the confines of his park easel. Which he insisted on returning to between each interaction, by the way.

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