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Space Marine 2 dev acknowledges its FOMO events are ‘a source of frustration and stress for everyone’, says it’ll fix things and isn’t trying to make ‘a full live service game’ by stealth

Saber Interactive’s Space Marine 2 made a bombastic first impression late last year, winning over 40k fans with its uncompromisingly chunky super soldiers and a linear campaign that got straight down to business. Since release the game has seen a regular cadence of minor updates, most recently the addition of a datavault in early February and, oh yes, a hulking new tyranid enemy with a massive gun on its back.

The co-op side’s operations mode is where Space Marine 2 offers something of an endgame, and since launch Saber has added new maps, enemies, and various cosmetics and armour pieces. It’s kept on fiddling with balance, too, and recently undertook an extensive rework of perks alongside adding the ‘Absolute’ difficulty mode.

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