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Helldivers 2 continues its streak of turning missteps into in-game lore: After a major feature was paused for 24 hours, Super Earth says ‘nothing out of the ordinary has happened’

Helldivers 2 has gone a little quiet since the end-of-year blowout that saw the game’s third enemy faction, The Illuminate, storm into the galactic war with their undemocratic mind control tricks and chicanery. The heroes kept a-diving and the fronts of the galactic war have kept a-shifting until yesterday: When all of a sudden the liberation started going through the roof.

Arrowhead launched an update on February 27 that, appropriately enough, hid a very nasty bug. Except this one seemed to serve the cause of managed democracy because, in the studio’s words, it caused “an error that is affecting planet liberation rates, causing them to skyrocket.” Arrowhead admitted that “we know this is fun” but as the Helldivers tore through enemy planets with ease it was “breaking the Galactic War mechanic itself.”

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