XBOX

Avowed New Update Now Live For Xbox, Here Are The Full Patch Notes

Avowed
Image: Xbox

Since Avowed’s launch, Obsidian has been doing its best to address player concerns with all sorts of fixes and updates.

The first patch rolled out on release included a bunch of community-requested fixes and even some visual fixes and audio improvements and now in the latest update Patch 1.2.4 there are even more fixes to enhance the overall experience.

We’ve had a quick look on Xbox and the update should be about 2.5 GB in size for this platform. So, here’s exactly what you can expect when you’ve downloaded this latest update, with the team mentioning how it remains committed to making Avowed the “best experience possible”. Patch notes via Steam:

Avowed – 1.2.4 Patch Notes (February 28, 2025)

A new patch is now live! This update brings important fixes and improvements, so be sure to update your game when it becomes available.

We truly appreciate all of your reports and feedback—it’s invaluable in helping us identify and address issues to improve the game. Your support and patience mean a lot to us, and we want you to know that we’re listening. Our team is committed to making Avowed the best experience possible for everyone, and we will continue working hard to refine and enhance the game based on your input.
We have a dedicated team focused on making Avowed better and better, and we’ll have more to announce soon. Stay tuned!

If you run into any issues, please let us know at support.obsidian.net—your feedback helps us make the game even better! Thanks for playing, and as always, we appreciate your support!

— The Avowed Team

Crashes & Major Issues

  • Adjusted character settings so that unkillable characters will now respawn if they mysteriously die, preventing blocked quest progression.

Quests & Area Design

  • Loot piles will no longer be placed in unexpected locations when created while the player is far away. Previously affected saved games will now have the loot pile back where the owning character died.
  • Players who killed Kostya and destroyed Solace Keep will no longer experience a dropped conversation when speaking with the leaders of the Living Lands during The Siege of Paradis. (Players with affected saves can now simply walk in and out of the meeting space to retrigger the conversation.)
  • Bounty Masters in Dawnshore, Shatterscarp, and Galawain’s Tusks now correctly allow players to turn in bounties, even if they have acquired more trophy items than expected.
  • Vemas now allows players to turn in Debt of Blood, even if they had already spoken to him upon returning.
  • The player will no longer become stuck with no objectives active during An Untimely End.
  • Fixed an issue where the player could become stuck in the environment near Dehengen’s Cottage.
  • Enemy loot will no longer disappear if the player killed Ygwulf and the assassins in the Cistern, saved their game, and then reloaded that save.
  • Ambassador Hylgard can no longer die from drowning in The Strangleroot while following the player, which was preventing him from appearing at the embassy in Paradis.
  • The player will no longer be blocked from finishing Ancient Soil if Fior mes Iverno becomes inaccessible.

Systems & Gameplay Improvements

  • Godless chests and sarcophagi now have currency in their loot lists.
  • Upgrade materials (metal, wood, leather) are now more consistently available across stores in each region.
  • Upgrade materials now properly refresh when store stock updates.
  • Autosave frequency has been changed from 5 minutes to 10 minutes by default. (This can still be adjusted in player settings.)
  • Autosave slots increased from 3 to 5.
  • The ability Bleeding Cuts now applies Bleed Accumulation more reliably.
  • Logging into Xbox Network on Steam no longer resets the player’s selected language setting.
  • Kai is now less likely to teleport inside a wall while using Leap of Daring.
  • Companions now assist in combat more reliably.

Visual & Art Fixes

  • Militia Guard patrolling Claviger’s Landing now has the correct neck texture.
  • Adjusted health bar position for the enemy Putrid Skeleton Wizard.
  • Fixed jittering of player hair and armor when afflicted by Poison Accumulation.
  • Reduced opacity of a water fountain inside Ondra’s Temple.

User Interface (UI) & Controls

  • Companion abilities bound to the Quick Slot menu no longer become undone after reloading a save.
  • Added new settings for controller users to adjust gamepad look acceleration strength and ramp-up time.
  • Corrected typos in the Encumbrance tutorial and on the Compiling Shaders screen (now correctly states “a few minutes” instead of “a few moments”).

Miscellaneous

  • Launching Avowed with DirectX 11 is now disabled, as the game does not support it.
    • Some players have been using a DirectX 11 launch parameter as a workaround for various crashes, performance problems, or compatibility concerns. However, this can introduce additional problems that we cannot troubleshoot or resolve, including unexpected visual or performance issues.
    • If you’re encountering startup crashes, we recommend updating your drivers, verifying your game files, or reaching out to our support team at support.obsidian.net for assistance.

If you haven’t already taken a look at our Avowed review, here’s a quick sample of our thoughts about the Xbox release:

“Avowed arrives in pretty great shape overall, and presents a very moreish, highly replayable campaign that we will 100% be running multiple times as various classes over the coming months. Which really speaks to the fun we’ve had with this one. With more time on our hands we’d likely have spent double the amount of time just exploring every nook and cranny here, which is all the recommendation you could ask for, really.”



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