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Marvel Rivals’ next patch will finally fix my beautiful boy Captain America

Marvel Rivals’ next patch will finally fix my beautiful boy Captain America

Wam, bam, clonk, clonk, bonk. That’s the sound of a Captain America main barging straight past Magneto to smack around the backline supports with two full servings of manifest destiny. I love Marvel Rivals’ rendition of Cap as the load-bearing pillar of his team—a mobile, aggressive dive tank who weaves defense into his offense and disrupts the other team’s equilibrium. He’s an exceptionally fun tank archetype in a game full of fun tanks, but there’s one aspect of his kit that’s bugged me to no end these last few months: Why can’t Cap hold up his shield while he jumps?

I clearly wasn’t the only one asking, because in a Marvel Rivals patch dropping on February 21, the ability to shield while leaping is the headliner of a handful of Captain America buffs:

  • He will be able to shield himself with Living Legend mid-leap
  • Increase Vibranium Energy Saw’s projectile speed from 60m/s to 80m/s, with ricochets ramping up from 100m/s to a supercharged 150m/s
  • Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800
  • Enhance Captain America’s combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability.

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