New Dying Light 2 PS5, PS4 Update Adds Fixes For Co-Op, Gameplay & Tower Raids; Full Patch Notes Listed
Dying Light 2 has received a new update from developer Techland, which is now available for PS5 & PS4 users to download. Dying Light 2 update 1.062 comes with various fixes for areas including co-op and gameplay, such as improving the VFX of evolving items when viewed from third-person, tweaking the game’s prologue to improve its flow, and fixing soft locks on select floors during the Tower Raid. You can read the full details below.
Techland released Dying Light 2 for PS5, PS4, PC, Xbox Series X/S, and Xbox One in early 2022. The franchise celebrates its 10th anniversary this year, with the original Dying Light have launched all the way back in January 2015 for PS4. As a result, Techland has announced ‘The next era of Dying Light,‘ which will kick off in Summer 2025. You can read our full review of Dying Light 2 here.
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- Co-op:
- Fixed electric and fire VFX visible from the third-person perspective.
- Improved VFX of evolving items when seen from the third-person perspective.
- Tower Raid:
- Closed gaps in selected areas.
- Fixed soft locks on selected floors.
- Fixed random flickering on selected floors.
- Cosmetic changes to selected floors (cleaned up assets that shouldn’t be visible or overlapping).
- Fixed an issue with co-op players disappearing when in an elevator.
- Fixed soft locks related to co-op joins.
- Fixed accessing a drawer through the wall.
- Updated animation for pressing floor buttons while in the elevator.
- Gameplay:
- Implemented changes for the prologue to improve its flow.
- Adjusted first GRE encounter difficulty.
- Rebalanced the prologue to make players feel stronger (with extra skills and weapons).
- Fixed the missing quest marker for the ‘Crystal White’ mission.
- Fixed issues with the Crowd Runner skill while using the firearms layout (players must holster equipped firearms to trigger it while moving forward).
- Made police cars lootable.
- Allowed encounters between survivors and zombies to be interrupted with a kick.
- After throwing a weapon, the next equipped one will be drawn—even if it is not in the first slot.
- Technical:
- Fixed audio issues related to sound disappearing.
- Fixed biomarker placement on the Krampus Outfit.
- Removed Tower Raid pop-up after canceling any Survivor Mission.
- Fixed bow and arrow alignment.
- Fixed hand placement on ladders when looking around.
- Fixed animations after using Afterboost so that it now works properly.
- Fixed occasional misalignment of the Scorpio weapon.
- Prevented the Funkadelic bow from being dropped (and lost).
- Fixed elemental VFX on the Kama.
- Fixed rain falling inside military containers.
- Fixed animation and audio after killing a Suicider with a headshot.
- Adjusted VFX for evolving items.
- Adjusted lighting of Gas Tank Biters in Resolution mode.
- Fixed a handful of random crashes.
- UI:
- Improved blueprint descriptions.
- Fixed Balanced and Resolution video settings to display with the proper names.
- Removed visible Open World objectives when entering the metro.
[Source – Twisted Voxel]