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Sony’s Latest Live Service Game Cancellations Were Down To Concord’s Failure, Says Jeff Grubb

Sony’s Latest Live Service Game Cancellations Were Down To Concord’s Failure, Says Jeff Grubb

Jeff Grubb has revealed on the latest Games Mess podcast that Sony’s latest batch of live service games were cancelled due to the failure of Concord.

Discussing the cancellation of Sony Bend’s live service title and a God of War live service effort from Bluepoint Games, Grubb made it clear that Concord’s flop has resulted in Sony evaluating projects within its internal studios.

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This happened because of Concord, that’s what I’ve been called. It is because of Concord. Sony is shellshocked from Concord and now they’re going around to every studio, and they’re reassessing every single project, and if it’s a live service project it has a lot of friction going against it preventing it from getting a chance to actually come out.

These were their main projects; they are going to have to want to pitch new projects now and it is almost certain that they won’t be able to get a green light on a live service project and they know that, so don’t expect that from these [studios].

Sony’s live service push was announced back in 2022, where the PlayStation maker revealed plans to release 12 live service games by the end of the fiscal year ending March 2026. The format holder later confirmed some of these had been delayed and that the remaining titles did not have a release window. A few months later, Naughty Dog’s The Last of Us multiplayer game would be scrapped entirely.

Shuhei Yoshida, the former head of Sony Interactive Entertainment’s indie division, admitted during a recent interview that he would have attempted to resist the push into live service products had he been in charge.

[Source – Jeff Grubb Games Mess]

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