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Climbing a lighthouse that was determined to kill me in Peaks of Yore was genuinely revelatory—now I understand mountaineers

I’ve always been fascinated by mountaineering, but I confess that I’ve never really understood it. I’ve read Into Thin Air and Touching the Void and watched the films based on them, as well as others like Free Solo, The Dawn Wall and the terrifying, heartbreaking The Alpinist. In each case I marvel at the incredible skill of professional climbers, and the absurd peril they put themselves through to enjoy their sport.

But for the life of me, I could never fathom why. Why engage with a sport that can so easily kill you, regardless of how good you are at it. One that will kill half of your friends and peers even if you personally emerge from your career unscathed. When George Mallory was asked why he wanted to climb Everest, he allegedly responded “because it’s there!” But back in the 1920s, Everest wasn’t covered in litter and climbed by 15 millionaires a week.

(Image credit: Anders Grube Jensen)

I didn’t come to Peaks of Yore expecting an answer to this question. I came to it because I like climbing games as much as other mountaineering media, and this one had somehow escaped my notice. Released in 2023, this 19th-century physics adventure throws you back to the primordial days of alpinism, casting you as a tweed-wearing gentleman adventurer who has challenged themselves with ascending the 20 Fundamental Peaks of The Great Gales, a mountain range that blends the crags and valleys of the Lake District with the more precipitous peaks of the Alps.

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