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Star Wars Outlaws is dropping ‘forced stealth,’ so instead of being reset when you get caught sneaking around, you can just start blasting

Star Wars Outlaws is dropping ‘forced stealth,’ so instead of being reset when you get caught sneaking around, you can just start blasting

As part of the ongoing overhaul of Star Wars Outlaws that Ubisoft hopes will turn it into the must-play Star Wars game it should’ve been right from the start, new creative director Drew Rechner has announced that “forced stealth” is being removed from the game almost entirely.

The extent to which Star Wars Outlaws is a stealth game came as something of a surprise, given how much the pre-release promo materials (and Star Wars itself) focused on the joys of blasting stuff. But in an update posted today, Rechner acknowledged that some people just don’t dig it, and that missions requiring players to avoid detection “could feel frustrating or unfair.” Those feelings were exacerbated by the game’s sometimes “unpredictable and inconsistent” stealth mechanics.

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