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I tried to live out my cosy medieval peasant fantasy in Mirthwood but kept dying from starvation and bandit attacks

There are times when videogames mirror real life. In Mirthwood’s case, it’s the fact that I’m constantly hungry. A bread chunk barely lasts me a few axe thwacks at a tree, and a baked apple carries me for a few steps before my stomach is growling at me once more.

It’s a real vibe-killer in my ongoing desire to fulfil my cosy medieval peasant fantasy, and it’s only one of many things actively making an attempt on my life. The game advertises itself as a life sim RPG, but it often feels more like a straight survival-crafting game above all else.

I’m making it sound like I don’t like Mirthwood, but I do. Bad Ridge Games is a two-person team, and it’s crafted something that has the potential to be real special. It’s a delightfully darker take on your Stardew and Stardew-likes, throwing my farmer into a somewhat dreary town with a beaten-up shack and some ratty clothes. There are some origin-related questions at the beginning—my social hierarchy prior to arriving, my career, where I hark from—but they’re little more than flavour text and minor stat changes than anything super involved.

Mirthwood

(Image credit: V Publishing)

Finding my way around and speaking to some of the townsfolk helps lead me to some tools, with a background narrative bubbling away that investigates some more mystical elements with wraiths and werewolves. Eventually I’m able to patch up my house, plant a few crops and work towards improving my tools, while camps beyond my usual homestead offer up extra decorating and agricultural opportunities.

Knight in the woods

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